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Cults and Daggers download licence key

8/30/2019

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Cults And Daggers Download Licence Key



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About This Game

Cults and Daggers is a strategy game set in the Hellenistic era between the death of the Buddha and the birth of Christ.

You create your own religion and fight a secret war for the soul of the world. With your disciples you spread your faith throughout the Mediterranean world by preaching to the people and converting noble families. You and the other cults are the hidden powers behind history, you secretly manipulate the rise and fall of great city states to further your ambitions.

But the Old Gods are also stirring, taking advantage of the time between Buddha and Christ to try and destroy the world they can no longer rule. You must stop them by sending your disciples to their places of power and defeating their evil.

A sprawling, deep and complex game which covers over 400 years of history, spies, assassinations, double dealing, occult forces , martyrs , prophets and blasphemers.

Write your own myths. Single player against the AI or upto 4 player Multiplayer.

Cults and Daggers. Faith, Hope and Conspiracy.


  • Turn based Strategy over 400 years of history.
  • Create and customise your own Faith
  • Procedurally generated technology tree and adventure system
  • In depth modelled spying system allows for deep subterfuge
  • Complete ambient music Album "Cults and Daggers" included
  • Single player. Hotseat & PBEM multiplayer
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Title: Cults and Daggers
Genre: Strategy
Developer:
Chaphat
Publisher:
Chaphat
Release Date: 12 Feb, 2015



English



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It looks like there could be a great game hidden in this however hidden is the key word. The most basic problem is that the UI is a mess and it is hard to figure out what happens each turn. This is a shame because following the results of what your disciples do each turn is the coolness that should drive this game. Also, lots of basic things like no way of figuring out what the special abilities of your disciples actually do and a manual that is incomplete in this and many other respects. For a strategy game, you need facts (for example, how many disciples you can have in each age after the 1st, etc.)

There is another big reason why you should not buy this game, though. Some people like early access games. That's cool. But releasing a game without disclosing that it is in early access state is dishonest. Don't feed the liars. Don't buy this game.. Overall the game feels very unpolished, with event notifications scattered all over the world map, messes of text piling up in one spot, and a lack of any sort of in game tutorial or instructions.

While I found the idea interesting, the game was frusturating to follow, and also nearly pre-emptively decided who would win any age (the seven rounds the game is divided into) after the first, as it would play through what looked like thirty turns with no input or control on behalf of the player. Often another cult would end up with enormous amounts of faith (one of the two types of tech points) , and on on occassion my cult seemed to be wiped out during those turns. One session of the autoplay ended with several notices that I could not recruit more disciples, indicating that the AI in control of the player's side was simply spamming the recruit action for no good reason. The flipside is that the game might wind up crippling all the other cults and leave yours dominant at the beginning of the age.

My main complaint is that this is a strategy game in which a significant portion of the strategy is conducted by a remarkably clumsy AI, rather than the player.. I just can't recommend it now and that's a shame because this game has all the foundations to be a classic. The concept is fresh and the potential is almost limitless but the UI makes it just about unplayable. A simple single screen summary of what happens to each cult for each turn would really help. It's silly to be getting reports slowly scrolling by about disciples you've already been told have kicked the bucket. Even setting up the game is a bit of a mess.. I can't recommend this game as it is. The idea is good but the UI and gameplay needs more work. Even some simple enhancements like a more user friendly event report would lift this game a lot. The occult powers are bizarre and seem to have no attempt to balance out effort vs reward yet they could have been a really fun element of a game like this.

I hope the developer would spend more time working on this game but reading his recent online post, he feels the game is complete. Shame because the idea of the game is great.. It's a simple TBS with some RPG elements. What makes it so interesting is the setting and the focus(expanding your new founded cult).
The game is quite simple in its mechanics and could use some more events. On the plus side, it's really easy to get into it. You don't need two hours of preparation to begin playing at a decent level.
I recommend you check the playthrough video posted on Steam. If it looks like something you'd like then the game is for you(I haven't had trouble with game breaking bugs or missing features).


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